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LA28 Olympic & Paralympic Games The Los Angeles Organizing Committee for the Olympic and Paralympic Games 2028. The Los Angeles Organizing Committee for the Olympic and Paralympic Games 2028. Type: NGO, Think-tanks, Ed, & Culture Activities: games | 14 | 6 | 6 | 183 | |
CheatCodes.com CheatCodes.com has been voted the #1 online resource for video game help, cheats, tips, hints, achievements, FAQs, and strategy guides. Millions of gamers worldwide trust us to help them get the most from their game. We provide fresh game-related content, reviews, and help for Xbox, PlayStation, Wii, PC, Social, and hand-held systems. | 3 | 0 | 3 | 1 | |
MOS - MindOnSite 💡Smart Learning Solutions : unique and engaging online portals to train your international ecosystem!🚀 We assist organisations around the world in implementing a complete and customised learning environment that offers a seamless and unified digital learning experience. MOS – MindOnSite is an expert in developing learning solutions that are well known for their agility, modularity, complete customisation and engaging design. Swiss-based company established in 2001, it is a subsidiary of Hemsley Group, European leader in professional training. Follow us on: Twitter: https://twitter.com/mindonsite Youtube: https://www.youtube.com/user/mosmindonsite Facebook: https://www.facebook.com/MindOnSite/ Smart Learning Solutions, Learning portal (LMS / LCMS), Learning environment engineering, Mobile Learning (online … | 14 | 1 | 8 | 13 | |
Globacore Interactive Technologies Digital Experiences for Every Space Globacore Interactive is a creative technology studio that makes digital experiences for any space. We specialize in game development, custom electronic hardware, motion graphics, video magic, touchscreens, VR, AR, Big-Pressable-Buttons, websites, applications and more. We are an experiential studio with experience to fill a stadium. We use physical and digital elements to tell stories for brands, products people and events. With the combined knowledge of traditionally trained computer scientists and the aesthetic vision of digital artists, we have the key skills and talents to enable us to stay at the cutting edge of interactive design … Type: SMB Activities: games it services Technologies: VR | 5 | 3 | 4 | 25 | |
SIRT Centre Proudly supporting creators and innovators in Film, Television and Interactive Media The Screen Industries Research and Training Centre (SIRT) supports Ontario’s film, television and interactive media cluster. As a government-funded Technology Access Centre, SIRT works with a dedicated staff, as well as faculty and students to conduct world-class applied research, training and other industry support activities that enable the adoption of new technology and business models for innovation. SIRT’s unique capacity through trusted partnerships with key industry organizations and technology leaders facilitates innovations within digital cinema, virtual and augmented reality, interactive media and artificial intelligence. Research, Training, Previsualization, Previs, stereoscopic … Type: NGO, Think-tanks, Ed, & Culture Activities: games | 10 | 0 | 9 | 18 | |
Interactive Ontario Our Mission: To inspire, unite, and enable Ontario’s Video Game/IDM community to achieve long-term growth and prosperity Interactive Ontario (IO) is the trade association representing the video game and interactive digital media (IDM) sector in Ontario. IO’s members produce, commercialize and export interactive digital entertainment and edutainment such as video games, extended reality applications (VR, AR, MR) and eLearning content. IO’s mission is to inspire, unite and enable Ontario’s IDM industry to achieve long-term growth and prosperity. Through advocacy, connections, insights, resources, programs, and building meaningful partnerships with the industry and its stakeholders, IO is dedicated to positioning Ontario as … Type: NGO, Think-tanks, Ed, & Culture Activities: games edtech | 10 | 1 | 10 | 24 | |
Karelab Karelab helps organisations increase employee engagement through recognition, performance and rewards strategies. Our web software is used in large organisations all around the world. Our rewards boutique delivers thousands of gifts every month, in more then 10 countries, to employees reaching different targets. Doing so, employees improve customer loyalty, generate revenus and contribute to the overall success of the company. Employee Engagement, Sales Incentives Programs, Employee Recognition Software, Employee Performance, Employee Rewards Programs, Global Rewards, and Gamification | 3 | 2 | 2 | 6 | |
RevoluGROUP RevoluGROUP - TSX.V REVO - is a Publicly Quoted Company based in Canada with 8 revenue verticals linked to RevoluPAY RevoluGROUP - TSX.V REVO is Publicly Quoted Company based in Vancouver, Canada. The company's Apple & Android Payments App RevoluPAY provides a closed-loop payment mechanism for RevoluVIP Private Travel Club, RevoluREALTY Real Estate Payments, RevoluCHARGE Worldwide Phone Top-Ups, RevolUTILITY Gifts Cards & Online Credits, RevoluFIN Finance, RevoluMED Medical Payments, RevoluEGAME Mobile & Console Game Credits, RevoluESPORTS Event and Tournament Payments, etc. The company has 5 wholly owned subsidiaries on 4 continents. Payments, PSD2, Banking, Esports, Gift Cards, Travel, Finance, Online … Type: SMB Activities: fintech games healthtech it services regtech traveltech Technologies: NFC | 9 | 0 | 9 | 4 | |
SportsDirect Inc. SportsDirect Inc. has been the leader in delivering high quality sports content and cross-platform solutions to major online, broadcast and print publishers and media organizations around the world. We provide scores and statistics for more than 2,000 teams, 15,000 players and 40,000 games with features including Boxscores, Matchups, Play-by-Play, Injuries, Odds and more. Now SportsDirect has joined forces with Gracenote, the world’s leading provider of entertainment data and media recognition technology. Together, as one organization, we are uniquely positioned to deliver a combination of sports, TV, movie and music data to customers around the world and enable engaging new experiences … Type: SMB Activities: entertainment games Technologies: Data Analytics | 25 | 4 | 14 | 77 | |
BioWare Creating worlds of adventure, conflict, and companionship that inspire you to become the hero of your story. Developers of Anthem, Mass Effect and Dragon Age games. computer games and video games | 6 | 3 | 4 | 444 | |
Cartamundi Live different, Play different At Cartamundi, we're all united by our common belief that world is better with play. Play is what keeps us going, and it always has been our greatest motivation. That's why we live different, and play different. To us, it is not just an activity. It is a guiding mindset that reminds us to have fun, to be fair, to connect with people – across cultures and generations – and to embrace shared experiences. We are a worldwide leader in playing cards and in “play” solutions. Our owned brand portfolio includes a suite of heritage brands … | 7 | 4 | 2 | 615 | |
Games4EU Games4EU is a pro-European Union grassroots movement, co-founded by Tracey McGarrigan, Jas Purewal, and George Osborn, that believes Brexit will have a negative impact on the UK, and that remaining in the EU - or as closely tied to it as possible - is the best outcome both economically and culturally for the UK video games industry, gamers, and everyone’s future. Games4EU will aim to: Support peaceful, meaningful action to remain within the EU. Become an activism and discussion platform for pro-EU video games professionals and gamers. Demonstrate the harm that Brexit will do to our industry … Type: NGO, Think-tanks, Ed, & Culture Activities: games | 0 | 0 | 0 | 1 | |
Games London Making London the games capital of the world! Games London | London Games Festival 2025 London is one of the most diverse, vibrant and creative cities on the planet. Its games and interactive entertainment sector is no different, representing a true convergence of talent, art, creativity and culture. Games London has one mission: to make London the games capital of the world. We run a programme of year-round support for games creators and games culture in the city. We bring investors and exposure to a billion-pound sector. Our work has helped generate in excess of £85m direct investment, creating 700 … Type: Event NGO, Think-tanks, Ed, & Culture Activities: games | 6 | 0 | 6 | 15 | |
Ground Game Texas We fight for democracy & social justice by working with organizers & activists to build issue campaigns across the state Ground Game Texas fights for democracy and social justice by working with organizers and activists to build issue campaigns across the state. We are rooted in Democracy, Social Justice, and Capacity Building. We invest in the voices that have historically been disenfranchised, we lay foundational support for communities, ensuring they possess the tools for enduring change. Through collective mobilization and building robust community networks, we're reshaping the future of our state, ensuring every Texan has a meaningful stake in our … Type: NGO, Think-tanks, Ed, & Culture Activities: games | 1 | 0 | 1 | 29 | |
Academy of Interactive Entertainment AIE is a specialist games, vfx and simulation educator established by industry with alumni working in studios worldwide. The Academy of Interactive Entertainment (AIE) is Australia's most awarded 3D animation, game design, film and visual FX educator. Created as a non-profit organisation to grow the creative digital sector, AIE pioneered the development of specialist game qualifications and continues to innovate through industry partnerships and dynamic teaching. AIE courses are practical, career-focused and delivered by industry experienced teachers in a seriously fun and creatively-demanding studio environment. AIE is the current ACT Small Registered Training Organisation of the Year and National Finalist … Type: NGO, Think-tanks, Ed, & Culture Activities: edtech games | 1 | 1 | 0 | 191 | |
Glasgow 2014 Limited The Organising Committee for the Glasgow 2014 Commonwealth Games. Everyone in the Organising Committee is incredibly proud of our role in delivering the Games. We believe this is a tremendous coup for both the City of Glasgow and Scotland. Along with our key partners, the Scottish Government, Glasgow City Council and Commonwealth Games Scotland, we are committed to delivering an outstanding athlete centred and sport-focused Commonwealth Games, which will be held up as an exemplar for future Organising Committees. Type: NGO, Think-tanks, Ed, & Culture Activities: games | 7 | 5 | 1 | 59 | |
Niantic, Inc. Building technologies and ideas that move us as the leaders in Augmented Reality Niantic inspires people to explore the world, together. Our mission is to use emerging augmented reality (AR) technology to enrich our experiences as human beings in the physical world. Originally formed at Google in 2011, we are now an independent company with a strong group of investors including Nintendo, The Pokémon Company, and Alsop Louie Partners. We have offices located in San Francisco, Sunnyvale, Seattle, Lawrence, Los Angeles, Tokyo, London, Hamburg, and Zurich. augmented reality, mobile games, location based services, and development platforms Type: Large company Activities: games Technologies: VR | 37 | 14 | 10 | 950 | |
id Software id Software is looking for talented individuals to join our team at our offices in Richardson, TX and Frankfurt, Germany id – defined by Freud as the primal section of the human psyche; id Software, located in Richardson, Texas, was founded in 1991. From inception to present day, id Software has relentlessly provided technical, design and artistic leadership as an independent game developer and technology provider. Transcending the games industry, id’s iconic brands such as Wolfenstein, DOOM, QUAKE and Enemy Territory have become staples of popular culture for generations of gamers. Video game development, engine licensing, and technology leader | 6 | 0 | 3 | 343 | |
Telltale Games The Story is in the Game Telltale Games helped pioneer episodic narrative games. Now, working with a team of talented industry veterans, we honor that tradition while pushing the boundaries of interactive storytelling. Telltale’s games and stories—they move people. Telltale’s legacy includes several award-winning and best-selling franchises including Batman: The Telltale Series, The Wolf Among Us, and more. Over 80 Awards since the studio was founded. As the new Telltale, we’ve already announced that The Wolf Among Us 2 is in development (12/2019) – and we’re just getting started. Telltale continues to expand its lineup with internationally recognized and acclaimed … | 0 | 0 | 0 | 40 | |
Aspyr Media Whatever you aspire to, we can help you reach your next level. What do you aspire to? We’re industry veterans with a start-up mentality. We are a full-service developer and publisher for the industry’s leading games. We put gamers first because experience is everything. We help brands reach their next level across every platform. We’ve been at this for over 25 years, and we’re still reaching for what hasn’t been done before. We are: -Part of the Embracer Family -HQ’d in Austin, TX -100 employees -Over a quarter of a century into bringing AAA games to new platforms -Proud of … | 0 | 0 | 0 | 111 | |
NAVGTR - National Academy of Video Game Trade Reviewers Developers deserve recognition. Excellence should be rewarded. We believe that by encouraging more recognition of many of the industry’s talented individuals, the enhanced visibility of these leaders will lead to a greater public appreciation of game developers as artists. Since its inception, the academy has recognized over 6,816 talented individuals across many game design disciplines. Each year, approximately 1,207 voters consider the best and brightest in 57 categories, resulting in the most comprehensive awards program covering the industry. Award categories: ANIMATION, ARTISTIC ANIMATION, TECHNICAL ART DIRECTION, PERIOD ART DIRECTION, FANTASY ART DIRECTION, CONTEMPORARY CAMERA DIRECTION IN A GAME ENGINE CHARACTER … | 5 | 0 | 5 | 6 | |
Educational Insights Developed by teachers, parents, and play experts, our award-winning toys and games ignite the spark in every child. Igniting the spark in every child since 1962! When kids explore their passions there’s no limit to who they can be! For more than 60 years, Educational Insights has created hands-on play experiences designed to ignite that next spark (and the next one, and the next!). Developed by teachers, parents, and play experts, our award-winning, best-selling toys and games introduce new interests, unleashing limitless possibilities and passions. Spark more confidence, creativity, exploration, and joy with Educational Insights! Toys, Games, Science Toys, Learning … | 0 | 0 | 0 | 58 | |
Entertainment Software Association We are the US video game industry, redefining the business and creative boundaries of entertainment. The Entertainment Software Association (ESA) serves as the voice and advocate for the U.S. video game industry. Its members are the innovators, creators, publishers and business leaders that are reimagining entertainment and transforming how we interact, learn, connect and play. The ESA works to expand and protect the dynamic marketplace for video games through innovative and engaging initiatives that showcase the positive impact of video games on people, culture and the economy. For more information, visit the ESA’s website or follow the ESA on Twitter … | 4 | 0 | 3 | 52 | |
American Gaming Association We are the united casino gaming industry. As the national trade group representing the U.S. casino industry, the American Gaming Association (AGA) fosters a policy and business environment where legal, regulated gaming thrives. The AGA’s diverse membership of commercial and tribal casino operators, sports betting and iGaming companies, gaming suppliers, and more lead the $261 billion industry and support 1.8 million jobs across the country. Type: NGO, Think-tanks, Ed, & Culture Activities: games | 2 | 0 | 1 | 49 | |
basketballscotland Scotland's National Governing Body for basketball. #ChangingTheGame #ItsHerGame basketballscotland is the recognised National Governing Body for basketball in Scotland. Basketball in Scotland is at a critical time and there is an undoubted opportunity for basketball to make significant steps forward if we can respond to the challenges ahead. #ChangingTheGame #ItsHerGame #WeAreScotland basketball and sport Type: NGO, Think-tanks, Ed, & Culture Activities: games | 2 | 1 | 1 | 47 | |
Tumo Center for Creative Technologies TUMO is a new kind of educational program at the intersection of technology and design. The TUMO Center for Creative Technologies is a free after-school program that gives teens the skills and tools necessary to succeed in a modern digital world. The TUMO program includes 14 learning targets such as animation, web design, robotics, 3D modeling, game development and filmmaking. Currently, there are four TUMO centers in Armenia — Yerevan, Dilijan, Gyumri and Koghb — and over 10 international centers in Paris, Lyon, Kyiv, Berlin, Mannheim, Tirana, Coimbra, Amsterdam, and more. Animation, Filmmaking, Web Development, Game Development, Motion Graphics, Graphic … Type: NGO, Think-tanks, Ed, & Culture Activities: arttech edtech entertainment games it services Technologies: Robotics | 27 | 2 | 24 | 581 | |
Rugby Players Ireland Representative body for all professional rugby players in Ireland. Represent. Develop. Engage. As the collective voice of professional rugby players in Ireland, Rugby Players Ireland is fully empowered by our membership to represent them on issues of importance to their welfare and the game as well as safeguarding their rights. We strive to ensure our members are considered genuine stakeholders in the game and recognise the significant contribution they make and the role they have to play in shaping the future of rugby in Ireland. Our members are encouraged to fulfill their potential both on and off the field of … Type: NGO, Think-tanks, Ed, & Culture Activities: games | 6 | 1 | 5 | 22 | |
Serious Play Conference Experience the power of play, games, and gamification The Serious Play Conference, now in our 18th year, is a leadership conference for professionals who embrace the idea that games can revolutionize learning. Speakers, who come from all parts of the globe, share their experience creating or using games in the corporation, classroom, healthcare institution, government and military and offer tips on how to move game-based education programs ahead. At Serious Play, attendees listen, share and participate actively in informal sessions dedicated to the discussion of the future of serious games. Type: Event NGO, Think-tanks, Ed, & Culture Activities: edtech games | 5 | 1 | 3 | 9 | |
Adobe Substance 3D Adobe Substance 3D is a complete suite with everything artists need to create 3D digital materials & models. Adobe Substance 3D empowers 3D creation and design. Experience intuitive workflows and connect with Creative Cloud apps like Photoshop and Illustrator. Texturing, Software development, CGI, Animation, 3D, Modeling, and Rendering Type: SMB Activities: it services games Technologies: New Materials | 14 | 2 | 9 | 208 | |
The World Games Multi-sport event organised every 4 years since 1981 for sports and disciplines that are not (yet) in the Olympic Games. Multi-sport event organised every 4 years since 1981 for sports and disciplines that are not (yet) in the Olympic Games. Next up: The World Games 2025 in Chengdu, China. Type: Event NGO, Think-tanks, Ed, & Culture Activities: entertainment games | 1 | 0 | 1 | 18 | |
Playrix Playrix is one of the top mobile gaming companies in the world. Our titles are played by 100 million people every month. Playrix is one of the top 3 mobile game companies in the world. Our titles are played by 120 million people every month. The key to our success is our talented team. With more than 4000 professionals around the world, we solve unique challenges and set new industry standards. We believe that people are more important than ideas. An awesome team can take a bad idea and turn it into a hit. A mediocre team can take a … Type: Large company Activities: games | 2 | 1 | 0 | 1,692 | |
East Side Games Founded in 2011, our games and our team have the same goal; to be inclusive and for everyone. Established in 2011, East Side Games started as an indie game studio in east Vancouver. Today, we’re part of East Side Games Group (TSX: EAGR), and we’re a game developer, publisher, and technology provider. We enable creators to successfully deliver memorable mobile gaming experiences that players engage with every day. Through our proven tech kits and beloved brand partnerships, our games empower passionate fan bases to explore their favourite content in a fun, convenient medium, available in the palm of their hands. … Type: SMB Activities: games Technologies: Data Analytics | 15 | 2 | 10 | 125 | |
Academy of Interactive Arts & Sciences Celebrating games & gaming achievement The Academy of Interactive Arts & Sciences (AIAS) was founded in 1996 as a not-for-profit organization dedicated to the advancement and recognition of the interactive arts. The Academy’s mission is to promote and advance common interests in the worldwide interactive entertainment community; recognize outstanding achievements in the interactive arts and sciences; and conduct an annual awards show (Interactive Achievement Awards) to enhance awareness of the interactive art form. The Academy also strives to provide a voice for individuals in the interactive entertainment community. In 2002 the Academy created the D.I.C.E. (Design, Innovate, Communicate, Entertain) Summit, … Type: NGO, Think-tanks, Ed, & Culture Activities: games | 9 | 3 | 7 | 29 | |
Tlön Industries PERMEATING INTO REALITY PERMEATING INTO REALITY Video Games and Strategy Games | 1 | 0 | 1 | 11 | |
NaturalMotion Games We Make Games That Wow People Our goal is to wow people with creativity and technology. We like making stuff that seems impossible. The thrill of achieving this together in a team – and seeing the result played by millions is what makes us tick. Our hit games include CSR2 and Dawn of Titans, we’re currently developing our first Star Wars game for mobile and Nintendo Switch, Star Wars: HuntersTM. NaturalMotion was founded in 2001 and has three studios in the UK: London, Brighton & Birmingham. For the past five consecutive years (2018 - 2022), NaturalMotion studios have been listed … | 4 | 1 | 1 | 222 | |
Infinity Ward Stay frosty. Founded in 2002, Infinity Ward is the original studio behind the Call of Duty franchise. The titles developed by Infinity Ward have won over 200 "Game of the Year" awards and 100 "Editor's Choice" awards, among many other industry accolades. We are located in Woodland Hills, California, just outside of Los Angeles, and have offices in Poland, Mexico and our newest in Austin, Texas. A critically-acclaimed studio, Infinity Ward is proud to have one of the most passionate and accomplished development teams in the industry. We love to have as much fun as the games we create, and … | 3 | 2 | 1 | 664 | |
Game Jolt User generated marketplace designed for brands and creators, focusing on connecting with the Gen Z gaming community. Game Jolt is revolutionizing social media for Gen Z gamers with an engaging and entertaining platform that changes how they share content. In addition to featuring image, video, and livestream sharing, we add our flavor of on-platform events and mini games that are designed for the millions of unique gamers and creators that call Game Jolt their online home. Social media, Video Games, PC Games, Mobile Games, Console Games, social, Community, artwork, videos, chat, launcher, gamers, content, creators, artists, videos, and creators | 10 | 0 | 7 | 14 | |
YAGER "We believe the best gameplay stories are those shaped by other players" YAGER is a computer and video game developer based in Berlin, Germany. We are an English-speaking studio that employs more than 150 people from 30 different countries. As dedicated gamers ourselves, we are united by our shared passion for creating unique gaming experiences that amaze and inspire our players and we are always looking for new ways to bring this vision to life. Our people are our most important asset. Their individual skillsets and backgrounds, their creative and innovative thinking, and their love for games all create a … | 2 | 0 | 0 | 135 | |
Seattle Indies Seattle Indies is non-profit organization dedicated to fostering a vibrant and inclusive community of indie game devs Seattle Indies is non-profit organization focused on creating a vibrant community for independent game developers in the greater Puget Sound area. We feature weekly and monthly meet-ups that enable people to make games, share feedback, network, and discuss the latest news in the industry, and strive to be inclusive of everyone with a passion for making games. Video Games, Media, and Indie Games Type: NGO, Think-tanks, Ed, & Culture Activities: games | 7 | 0 | 7 | 3 | |
SpeedTree (IDV, inc) The standard for vegetation modeling and middleware for films and games. Now a part of Unity Technologies. SpeedTree® is a suite of vegetation modeling and middleware products developed by Interactive Data Visualization, Inc. (IDV) that generates virtual foliage for visual effects, architecture, video games and real-time simulations. Now a part of Unity Technologies. Launched in 2002, SpeedTree the SpeedTree Modeler offers an intuitive hybrid of hand and procedural modeling tools and has earned extensive recognition including a 2015 Sci-Tech Academy Award®, a 2015 Engineering Emmy®, and a Develop Award. SpeedTree is used in over 50 countries and has been used … | 7 | 0 | 5 | 2 | |
Swedish Game Awards Sweden's largest game development competition. Active since 2002 and has since then seen the birth of many successful games and companies that started as contestants. The SGA is a part of the student entrepreneurship association Excitera which is seated at KTH, Stockholm. | 10 | 3 | 8 | 3 | |
Clementoni Every world you can imagine In 1963 Mario and Matilde Clementoni founded the homonymous toy company in Recanati and created a board game called “La Tombola della Canzone”. Inspired by the famous Italian song festival of Sanremo, it was a huge success at the time. 1967 marked an important turning point. This was the year that Sapientino came into being, synonymous with educational games still today. Sapientino is based on Mario Clementoni’s simple yet ingenious idea: “Children put all their powers of concentration in play and retain in their memory whatever they take pleasure in. And play is their greatest … | 3 | 1 | 0 | 389 | |
Canadian Olympic Committee [Automatic translation follows] The Canadian Olympic Committee leads the achievement of Team Canada’s podium success and advances Olympic values across Canada. Independent and predominantly privately funded, the COC delivers the resources that Canada’s elite athletes need to perform at their best and give their everything every day. By sharing our athletes’ stories, we inspire all Canadians through the power of sport: 24 hours a day, 7 days a week, 365 days a year. The COC is responsible for all aspects of Canada’s involvement in the Olympic Movement, including: • Canada’s participation in the Olympic, Pan American and Youth Olympic Games; … Type: NGO, Think-tanks, Ed, & Culture Activities: entertainment games | 16 | 4 | 6 | 239 | |
Discord Where group chat is all fun & games. Founded in 2015, Discord is a voice, video and text app that helps friends and communities come together to hang out and explore their interests - from artists and activists, to study groups, sneakerheads, plant parents, and more. With 200 million monthly users across 19 million active communities, called servers, Discord has grown to become one of the most popular communications services in the world. Discord was built without selling ads or user data and instead, offers a premium subscription called Nitro that gives users special perks like higher quality streams and … Type: Large company Activities: it services games | 4 | 2 | 2 | 2,767 | |
Jam City Mobile entertainment at the intersection of creativity, technology, and play. Follow @JamCityHQ on IG for more. Jam City is an award-winning entertainment company providing unique and deeply engaging mobile games that are played by tens of millions of people across the globe. Our teams and studios are located globally in cities including San Francisco, Toronto, Los Angeles, Buenos Aires, Berlin, Montreal and more. Check out open roles on our team on jamcity.com/careers Led by CEO Josh Yguado, Jam City is the creative powerhouse behind some of the highest-grossing and most enduring mobile games. Jam City’s global franchise Cookie Jam has … Type: Large company Activities: entertainment games | 10 | 1 | 7 | 1,029 | |
Scopely Scopely is a global interactive entertainment and mobile-first video game company, home to many top, award-winning experiences such as "MONOPOLY GO!," “Star TrekTM Fleet Command,” “Stumble Guys,” “MARVEL Strike Force,” and “Yahtzee® With Buddies,” among others. Scopely creates, publishes, and live-operates immersive games that empower a directed-by-consumerTM experience across multiple platforms--from mobile, web, PC and beyond. Founded in 2011, Scopely is fueled by a world-class team and a proprietary technology platform PlaygamiTM that supports one of the most diversified portfolios in the games industry. Recognized multiple times as one of Fast Company’s “World’s Most Innovative Companies,” Scopely is a multi-billion-dollar … Type: Large company Activities: games entertainment entrepreneurship it services uxtech Technologies: A.I. A.I. - Machine Learning | 18 | 1 | 10 | 2,512 | |
Devolver Digital Voted "Best Video Game Label Ever" 2011, 2016, 2022 Purveyors of fine digital entertainment wares from independent artists worldwide. | 9 | 4 | 3 | 99 | |
Team Liquid A Global Esports Enterprise Team Liquid is one of the biggest esports brands in the world. More than just a successful competitive gaming team, we are a broad based enterprise with businesses in online properties, video production, and influencer and campaign management. With headquarters in Los Angeles, Utrecht, São Paulo and Berlin we offer a global staff network and an unmatched partnership portfolio, we are shaping the future of esports. The results: multiple championships across a dozen games, the highest earning team in the world, and the longest brand partnership in esports with Alienware. Gaming and Esports Type: SMB Activities: entertainment games | 4 | 2 | 3 | 362 | |
Formula 1 Unleash Your Inner Drive Formula 1® delivers the world’s greatest sports and entertainment spectacle with innovation, inclusivity, and sustainability at the heart of its future growth and value. As the global rights holders of this incredible sport our team delivers the 24-race calendar direct to our passionate fans around the globe. Everything you see on screen or at an event comes via our people at F1. Whether its engineering, broadcast, legal, logistics, security, event management, commercial, media rights, marketing, and communications there is always a driven and talented team working to maximise the potential of the sport. We are focused … Type: Large company Activities: constructiontech fintech games martech transporttech | 107 | 63 | 19 | 3,501 | |
Housemarque Game is King Founded in 1995 and based in Helsinki, Housemarque is the longest-standing game studio in Finland. We have a track record of 25+ years of developing top-notch games with focus on tight gameplay, impeccable audiovisual execution, and technical excellence. We are a perfect workplace for talented people with interest in self-development and big passion for games. We are a part of PlayStation Studios and our latest game Returnal was released on PlayStation 5 in 2021. | 2 | 1 | 1 | 119 | |
Luminosity Gaming Founded in 2015, Luminosity Gaming is an Enthusiast Gaming ($EGLX) brand and one of the largest gaming and esports teams in the world. Luminosity Gaming has earned its reputation as one of the world's most significant gaming and esports entities through its success in numerous competitive games, a roster of popular content creators, and commitment to growing the gaming and esports communities. This dynamic blend of competitive excellence and content creation has established Luminosity Gaming as a leader in the evolving landscape of esports and gaming culture. | 5 | 0 | 4 | 22 | |
InGAME: Innovation for Games and Media Enterprise InGAME is part of #CreativeClusters funded by @ahrcpress – part of #IndustrialStrategy InGAME is an R&D Centre at the heart of the Dundee videogames cluster and offers R&D Services for the games and media industry in the city and beyond. The primary purpose of InGAME is to increase the value and scale of the cluster. This is achieved by: - De-risking the creative process. InGAME creates mixed teams from industry and academia to explore creative experimentation utilising new and emerging game technologies. Teams explore new audiences and interdisciplinary working relationships as well as creative new content and models for gaming. … Type: NGO, Think-tanks, Ed, & Culture Activities: games | 3 | 1 | 2 | 3 | |
Supercell Our dream is to create great games for as many people as possible that are played for years and remembered forever. We are a game company based in Helsinki, Finland, with offices in San Francisco, Seoul and Shanghai. Since our launch in 2010, we've released six games globally – Hay Day, Clash of Clans, Boom Beach, Clash Royale, Brawl Stars, and Squad Busters. To make six games, we've killed dozens along the way. That's because we're obsessed with quality. Our mission is to create great games that as many people as possible play for years and that are remembered forever. … Type: Large company Activities: games | 22 | 8 | 2 | 1,688 | |
Nitrado At Nitrado, we enable players and game studios to have a next-level and fun multiplayer experience! Nitrado is the leading global game server provider who focuses on DDoS protected and low latency server hosting for all platforms. We provide the infrastructure and expertise that turns great games into amazing multiplayer experiences and are the first choice for game developers all across the industry. We have many years of experience with PC game server hosting but also extensive expertise with hosting servers for PS4 and Xbox. We work with many major companies in this field such as, Studio Wildcard, Bohemia Interactive, … | 5 | 0 | 5 | 154 | |
GameChanger Charity GameChanger Charity leverages innovation and technology to ease the pain and suffering of patients dealing with life threatening illnesses, while working to ensure their rights to play, learn, and socialize. TOTAL IMPACT TO-DATE: HOSPITALS AND CAMPS VISITED - 203 GIFTS AND SCHOLARSHIPS DISTRIBUTED - $16,470,672 Type: NGO, Think-tanks, Ed, & Culture Activities: games | 8 | 0 | 7 | 7 | |
The Global Game Jam Innovation. Experimentation. Collaboration. The GGJ is the annual event of Global Game Jam, Inc. GGJ brings together talented individuals and teams from around the globe and rallies them around a central theme, for which they have 48 hours to create their game. For more information on the Global Game Jam, including a database of downloadable games, photos and video from previous events and more, visit: http://globalgamejam.org. game jams, game creation, digital design, rapid prototyping, game development, and game design Type: Event NGO, Think-tanks, Ed, & Culture Activities: games | 11 | 6 | 3 | 68 | |
Logitech G We are Logitech G At Logitech G we believe that life is more fun when you play. We are committed to revolutionizing the play by inventing creating new possibilities of play and pushing the boundaries of performance. And making We make the best possible products so that people can do more of what they love. The gaming world is forever evolving and we are dedicated to meeting meet the challenge through our products, partnerships, and by making striving to make gaming a welcoming place for everyone all. Through our better gear and game integrations, we facilitate an ever greater gaming … | 39 | 9 | 22 | 236 | |
MFA Visual Narrative Empowering the next generation of storytellers with the visual narrative skills to change the world through story. Develop the skills to advance your storytelling career with MFA Visual Narrative at School of Visual Arts. Visual Narrative, Visual Storytelling, Storytelling, Film, Comic Books, Design, Games, Video Games, Animation, Artist as Author, Authors, Writers, Narrative Design, Writers, Story Development, Character Development, Character Design, Worldbuilding, Data Visualization, Narrative Writing, Story Structure, and Illustration Type: NGO, Think-tanks, Ed, & Culture Activities: games | 4 | 1 | 3 | 9 | |
MassDigi🚀WPI The center for entrepreneurship, academic cooperation & economic development across the Massachusetts games ecosystem. The Massachusetts Digital Games Institute (MassDigi) at WPI is the center for academic cooperation, entrepreneurship and economic development across the Commonwealth's games ecosystem. MassDigi was conceptualized in 2010 and established in 2011 after a rigorous planning process. Based at WPI, MassDigi is the result of creative collaboration among academia, state government and industry, aimed at fostering the growth of the innovation economy in Massachusetts. Since starting up, MassDigi has launched several initiatives that support entrepreneurship and strengthen the talent pipeline between higher education and the game … Type: NGO, Think-tanks, Ed, & Culture Activities: games | 0 | 0 | 0 | 46 | |
Ukie Trade body for UK games and interactive entertainment sector. Making the UK the best place to make, play and sell games. Ukie is a not-for-profit trade body that represents the UK games and interactive entertainment industry. Its mission is to make the UK into the best place to make, sell and play games in the world. It represents over 600 businesses working across the UK, including game developers, publishers, platforms and service providers. It supports companies through business support programmes, political engagement, speaking with the media on behalf of the sector and running education initiatives to boost the industry talent … Type: NGO, Think-tanks, Ed, & Culture Activities: games | 26 | 5 | 16 | 52 | |
Serbian Games Association A fierce supporter of the Serbian game dev scene. Serbian Games Association is a non-profit, non-government organization, with the goal of supporting growth of the video games sector in Serbia and enhancing its ability to compete globally. Our mission is to foster the best possible conditions for creating and publishing video games in Serbia, improving the quality of Serbian games and developing the talent working in our country. We aim to provide our members with comprehensive education, market trend analysis, organizational support and other resources. Serbian Games Association represents its members interests towards government, businesses, trade associations as well as … Type: NGO, Think-tanks, Ed, & Culture Activities: games | 8 | 3 | 8 | 5 | |
TAFISA - The Association For International Sport for All TAFISA is the leading international Sport for All organisation, with over 360 members in 170 countries. As the leading international Sport for All association, TAFISA strives to raise awareness about the benefits of Sport for All and physical activity. The world is facing an unprecedented epidemic of physical inactivity, which threatens our future and that of the next generations, TAFISA thus endeavours to reintroduce physical activity into the everyday life in order to bring joy, health, social interaction, integration and development to communities and citizens around the globe, through the promotion of Sport for All. Sport for All, Traditional Sports … Type: NGO, Think-tanks, Ed, & Culture Activities: games healthtech | 6 | 1 | 4 | 20 | |
Nival Nival is an independent game developer focused on the strategy genre. The company was founded in 1996 by games industry veteran Sergey Orlovskiy. Nival began publishing its own games in 2005. At Nival, we strive to bring innovations to traditional game genres. Through changing the gaming landscape by implementing new, unique features, Nival aims to create an amazing experience for its players through a mix of a addicting gameplay and our signature art style. Nival's track record includes the best-selling Blitzkrieg, Heroes of Might and Magic V, Silent Storm and Etherlords game series. Our core development studios are currently working … | 1 | 0 | 0 | 79 | |
Players United We unite brands, fans & talent. One Game. All United. Players United is a boutique-style football agency with a unique offering in terms of talent, events and commercial management. We live and breathe football. It is our passion for the game that unites us; that drives us, every day to deliver value and service to our partners. At Players United Management, we manage a roster of internationally renowned players, coaches and legends whom we service with a 360-degree approach. At Players United Events, we offer high standard creative activation solutions in terms of events and commercial management as well as … | 3 | 1 | 2 | 134 | |
Saskatchewan Roughrider Football Club Inc. Home of your Saskatchewan Roughriders on LinkedIn. Proudly community-owned. #BringIt The Saskatchewan Roughriders are a Canadian Football League Team with over 100 years of history. In recent years the Roughriders (Riders) have routinely led the CFL in revenue generation and fan support including ticket sales, social media engagement and TV viewership. Roughrider home games are played at Mosaic Stadium where a sea of fans dressed in green cover over 33,000 seats. The Riders sell more branded merchandise than all of the other CFL teams combined and with a following across Canada and the US, the Riders regularly sell out home … Type: SMB Activities: entertainment games | 0 | 0 | 0 | 154 | |
Outblaze Outblaze develops and provides various digital media products and services including virtual community services, online transaction systems, web communication software, smartphone games and apps, social media applications, and more. The Outblaze network of partners, joint ventures, and subsidiary companies provide a full range of services and bring to digital life various powerful consumer brands. Outblaze operates a number of consumer-facing businesses, including smartphone games publishing, social network app development, and others. To find out more please visit our web site at www.outblaze.com. gaming, social networking, social media, collaboration, new media, and mobile Type: SMB Activities: games it services Technologies: SaaS | 3 | 0 | 1 | 55 | |
Special Olympics UAE مؤسسة ذات نفع عام لتنمية قدرات أصحاب الهمم من ذوي التحديات الذهنية والنمائية. الشركاء الاستراتيجيين: مجموعة أدنوك والدار The Special Olympics and the United Arab Emirates - established within three years of each other - were both founded on the premise that inclusive qualities such as tolerance, unity, and goodwill not only empower individuals to succeed, but yield productive communities that improve society as a whole. In keeping with these national values, the UAE’s capital – Abu Dhabi – intends to stage the most unified World Games in the history of the Special Olympics. With its diverse population and a … Type: Event NGO, Think-tanks, Ed, & Culture Activities: games | 8 | 3 | 0 | 49 | |
Peek & Poke We make branded games to engage your audience. We’re Peek & Poke and we make branded games to help you engage your audience. Founded in 2006, Peek & Poke (Formally known as Team Cooper) is a BAFTA nominated, award-winning team specialising in HTML5 branded games. We help our clients create experiences that engage audiences, lift brands, tell stories and help to share important messages about the world around us. We work with all sorts of companies, from small businesses to large agencies, broadcasters to charities and everyone in between! Our white-label online games have been built with player engagement in … | 3 | 1 | 3 | 10 | |
Ci3 at The University of Chicago Our mission is to create a world in which ALL youth emerge into adulthood with agency over their bodies and future. At the University of Chicago’s Ci3 we use games, storytelling, and design thinking to conduct research with and for adolescents. We aim to empower them to have agency over their bodies and futures as they emerge into adulthood. Ci3 is both a research hub through which we partner across the campus, the community, the city and, indeed, the world, as well as a series of creative laboratories. Ci3’s three labs are devoted to: • designing games for social impact … Type: NGO, Think-tanks, Ed, & Culture Activities: games | 2 | 1 | 2 | 10 | |
i3D.net i3D.net - A Ubisoft Company - Specialized in global high performance hosting, focused on low latency. i3D.net is a leading provider of scalable hosting solutions for game studios and enterprises. Our unique infrastructure spans from Seattle to Sydney, Tokyo to Santiago, and everything in between. This high-performance network combined with our gaming expertise helps us to deliver low latency experiences across the globe. Since 2019, i3D.net is a proud member of the Ubisoft family, which allows us to help even more customers to deploy, manage and scale their games and applications across the globe. As game sector veterans, we know … | 3 | 0 | 3 | 178 | |
Recreativos Franco [Automatic translation follows] We create excitement and entertainment. We have a passion for gaming. Founded in 1975 by the Franco Muñoz brothers, our company began as a business manufacturing and operating slot machines until it became, five decades later, a multinational company in growing expansion that offers technological solutions and products for all subsectors of the gaming industry: hospitality, arcades, bingo halls, casinos and, now, online gaming. We are a team of more than 200 professionals (engineers, computer scientists, physicists, mathematicians, graphic designers...) who work every day to offer our clients a unique leisure and entertainment experience. Casino Machines, Arcade/Bingo … | 2 | 0 | 0 | 151 | |
Escape Studios Escape Studios is one of the UK's leading animation, games and VFX schools. We’ve been at the forefront of creative education since 2002, supplying the industry with studio-ready talent. Approved and endorsed internationally as a Rookies and Houdini certified school, we take students with raw talent and shape them into the creative professionals the industry needs. With courses designed and delivered with industry experts, our students learn from the best within a welcoming, close-knit and successful community. Our world-class industry partners include Industrial Light & Magic, PlayStation London Studio, Framestore, The Mill, DNEG, Milk VFX, Creative Assembly, Cinesite, Blue Zoo … | 13 | 0 | 12 | 198 | |
Esports Wales Esports Wales is the national body for Esports(Competitive Video Gaming) in Wales To support competitive gaming from the grassroots to the professional level. We aim to improve the standard of Welsh esports and increase its level of awareness in Wales. We aim to provide opportunities for esports talent in Wales to be scouted by professional teams through hosting and sponsoring tournaments nationwide with the focus always on Wales. esports and gaming Type: SMB Activities: entertainment games | 0 | 0 | 0 | 17 | |
Chewits Still nothing chewier! There’s nothing chewier than a Chewit! Not the Taj Mahal, Leaning Tower of Pisa, Empire State Building, Barrow in Furness Bus Depot or even an old pair of Wellington boots! It all began in 1963 in Southport with Holland's Toffee Company (Holland's of Southport), the world's largest producer of caramels, developing and inventing Chewzits, a fruit-flavoured chewy candy. A quick name change later, and in 1965, orange, strawberry, blackcurrant and banana-flavoured Chewits hit the streets, revolutionising the confectionery market, as there was nothing quite like them at the time! It's no secret that Chewits has been one … | 0 | 0 | 0 | 1 | |
UEFA We are UEFA - the governing body of European football, passionate about growing the game. Equal-Salary certified. UEFA – the Union of European Football Associations – is the game's governing body in Europe. It is a representative democracy, and is the umbrella organisation for 55 national football associations across Europe. Our objectives are, among other things, to deal with all questions relating to European football, to promote football in a spirit of unity, solidarity, peace, understanding and fair play, without any discrimination on the part of politics, race, religion, gender or any other reason, to safeguard the values of European … Type: NGO, Think-tanks, Ed, & Culture Activities: games | 77 | 31 | 24 | 2,962 | |
Huntsville/Madison County Chamber Our mission is to prepare, develop and promote our community for economic growth. The Huntsville/Madison County Chamber, located in Huntsville, Alabama, is an organization of businesses, professionals and local leaders working to ensure a secure and sustainable economic future for our community. The Chamber’s vision is to provide for an enhanced quality of life for all citizens in our region, and our mission is to prepare, develop, and promote the community for economic growth. Meeting our goals and objectives is made possible through the dedicated efforts of Chamber volunteers, community leaders, and a talented Chamber staff focused on advancing the … Type: SMB Activities: spacetech biotech deeptech edtech games Technologies: Decarbonization | 8 | 0 | 7 | 67 | |
Derivco Sports We believe in the future, we design and develop a better sports betting platform for Betway. Join us, be a game changer! Derivco Sports is a dynamic and inclusive company that houses an array of talented, passionate and skilled developers and technical minds. Focusing on a sports betting platform, we thrive to be the best in all we do by consistently adapting and expanding to stay on top of our game. Information Technology and Software Development Type: SMB Activities: games it services Technologies: SaaS | 0 | 0 | 0 | 256 | |
nDreams Innovative and immersive #VR game development and publishing. nDreams is the world’s biggest and most experienced #VR game developer and publisher. Headquartered in Farnborough, UK, we are the studio behind award-winning and groundbreaking titles including Synapse, Phantom: Covert Ops, Ghostbusters: Rise of the Ghost Lord, Far Cry: Dive Into Insanity, and Fracked. We also boast a dedicated and extremely experienced publishing team to partner with the industry’s brightest developers on projects ranging from the critically-acclaimed Little Cities to PowerWash Simulator VR. Fully dedicated to VR games since 2013, our team is now comprised of 250+ people across four development teams, … | 13 | 3 | 6 | 256 | |
ViacomCBS Driven by iconic consumer brands, its portfolio includes CBS, Showtime Networks, Paramount Pictures, Nickelodeon, MTV, Comedy Central, BET, Paramount+, Pluto TV and Simon & Schuster, among others. The company delivers the largest share of the U.S. television audience and boasts one of the industry’s most important and extensive libraries of TV and film titles. In addition to offering innovative streaming services and digital video products, ViacomCBS provides powerful capabilities in production, distribution and advertising solutions for partners on five continents. Type: Large company Activities: martech games media | 39 | 4 | 0 | 44 | |
Xiaomi Technology 永远相信美好的事即将发生 Xiaomi Corporation was founded in April 2010 and listed on the Main Board of the Hong Kong Stock Exchange on July 9, 2018 (1810.HK). Xiaomi is a consumer electronics and smart manufacturing company with smartphones and smart hardware connected by an IoT platform at its core. Embracing our vision of “Make friends with users and be the coolest company in the users’ hearts”, Xiaomi continuously pursues innovations, high-quality user experience and operational efficiency. The company relentlessly builds amazing products with honest prices to let everyone in the world enjoy a better life through innovative technology. Xiaomi is one of … Type: Large company Activities: games | 76 | 33 | 12 | 535 | |
World Olympians Association Serving Olympians and empowering them to serve their communities. World Olympians Association was established to support all athletes who have competed in the Olympic Games and help them promote the Olympic values in their communities. We serve the needs of Olympians and empower them to make the world a better place. Type: NGO, Think-tanks, Ed, & Culture Activities: games | 6 | 0 | 5 | 29 | |
Video Games Without Borders Nonprofit organization and global community of people who develop and distribute digital games for social impact! VGWB is an independent non-profit organization that maximizes video games positive contribution to society, thanks to its global community of volunteers, ranging from students to industry veterans and including talents from both developed and developing countries. We believe video games can help in making this world a better place either raising funds for charity or sensitizing about a cause. Even better if we can empower developing countries to use digital entertainment to address their local challenges. We believe in games! Video Games, International Cooperation, … Tags: H2020 Type: NGO, Think-tanks, Ed, & Culture Activities: games | 7 | 2 | 4 | 9 | |
VGChartz Founded in 2005 by Brett Walton, VGChartz (Video Game Charts) is a business intelligence and research firm and publisher of the VGChartz Network of gaming websites. As an industry research firm, VGChartz publishes over 7,000 unique estimates per week relating to worldwide game hardware and software sales and hosts an ever-expanding game database with over 40,000 titles listed and 1.5 million unique data points. Video Game Industry Tracking and Video Game Publishing Type: SMB Activities: games Technologies: Data Analytics | 0 | 0 | 0 | 5 | |
TransGaming TransGaming delivers fun, high-quality games and apps direct to Smart TVs around the world. GameTreeTM TV, our subscription-based on-demand cloud gaming service, is accessible to the largest Connected TV distribution footprint in the world – now available to play on over 100 million Smart TV’s. TransGaming’s easily deployable, high quality cloud offering has led to strong ongoing partnerships with every major brand of TV manufacturer, as well as multiple international TV providers, raising the value of these partners’ own products and services to their end users. Headquartered in London with offices in Tel Aviv and Kiev. Smart TV Gaming, Game … | 1 | 1 | 0 | 9 | |
The Gamers' Temple At The Gamers' Temple our motto is "Videogamus Maximus". We're a PC and videogame site for gamers run by gamers where you can share gameplay tips and reviews with your fellow gamers, and check out the latest reviews, screens, trailers, strategy guides, and more. Video Games | 1 | 0 | 1 | 2 | |
ETH Game Technology Center Unifying game research, education, and outreach at ETH. The ETH Game Technology Center (GTC) provides an umbrella over ETH research, teaching, and outreach in the area of game technology. The GTC focuses its research both on advancing the state of the art in game technology as well as on applying gamification to disciplines such as learning, citizen science, and human behavior. Initiatives spearheaded by the GTC directly address the unique way in which game technology can impact real-world challenges, for example, through gamification of socio-economic behaviour. To advance ETH’s educational mission, the GTC offers the ETH Game Programming Laboratory course … Type: NGO, Think-tanks, Ed, & Culture Activities: games edtech | 1 | 0 | 1 | 5 | |
Bongfish GmbH Bongfish was founded in 2006 with the simple goal to craft incredible games that combine state-of-the-art technology with deep gameplay. We are headquartered in Graz, Austria with offices in Vienna and San Francisco. game development, open world, server gameplay, character design, character animation, MMO, F2P Monetisation, F2P Publishing, Racing genre, Tactical combat, Building Genre, Mobile game development, Console game development, PC game development, and Co-development | 1 | 0 | 0 | 46 | |
Rising Tide Games Video game company formed 2014. Acquired by Zynga 2015. | 29 | 3 | 10 | 2 | |
PitchMyGame [Automatic translation follows] Do you have a video game project close to your heart? Pitch My Game allows you to share it with the rest of the indie community and try to convince other people to participate. No projects but simply want to come as a spectator? That's possible too, the speakers will be delighted to have an audience to whom they can show their games. Whether you are a developer, game designer, graphic designer or sound designer, professional, student or amateur, passionate or simply curious to learn more about the world of independent games, this event is made for … | 0 | 0 | 0 | 1 | |
nucleart.net Abstract We develop web-sites, multimedia, video and flash games. Theory We produce media and develop solutions to manage content. Media (communication), tools used to store and deliver information or data. Multimedia, communications that incorporate multiple forms of information content and processing. In general, multimedia includes a combination of text, audio, still images, animation, video, and interactivity content forms. Digital media, electronic media used to store, transmit, and receive digitized information. Electronic Business Media, digital media for electronic business. In media production and publishing, content is information and experiences that may provide value for an end-user/audience. Content may be delivered via … Type: SMB Activities: games it services Technologies: Data Analytics | 3 | 0 | 3 | 2 | |
Minecraft Minecraft is a game about placing blocks to build anything you can imagine. At night monsters come out, make sure to build a shelter before that happens. | 2 | 2 | 0 | 826 | |
Meant to be Seen Where future computing history...HAPPENS! Stereoscopic 3D (S-3D) is the ability to display visible depth through two dimensional media. S-3D has proven very successful in the cinema space with popular movies like Beowulf, U23D, Journey to the Center of the Earth, Meet the Robinsons, Bolt, Coraline and many more to come. So popular, that these S-3D cinema experiences earn 2:1 and 3:1 revenue compared to traditional 2D theaters. With millions of gamers going to movie theaters and enjoying this visual feast, the consumer S-3D space is becoming equally popular. Available solutions include stereoscopic 3D monitors, high resolution Head Mounted Displays (HMD), … Type: SMB Activities: games it services | 11 | 0 | 9 | 3 | |
iziMakers [Automatic translation follows] iziMakers helps children express their creativity and be consumer-actors through a game concept combining cardboard and mechanical-electronics. Type: NGO, Think-tanks, Ed, & Culture Activities: games | 2 | 1 | 0 | 1 | |
Vlaams Audiovisueel Fonds [Automatic translation follows] The Flemish Audiovisual Fund (VAF) supports the professional audiovisual and gaming sector in Flanders The VAF is an institution of the Flemish Community and works on behalf of the Flemish government. The VAF has three funds under its umbrella: the VAF/Film Fund, the VAF/Media Fund and the VAF/Game Fund. What do we do? The VAF fulfils several roles. As a policy instrument of the Flemish Community, attention to the entire cultural and economic value chain, from idea to experience, is our core task. Our pillars are support for creation, talent development, promotion and audience development, always with … Type: NGO, Think-tanks, Ed, & Culture Activities: games | 0 | 0 | 0 | 86 | |
Enjin | 14 | 2 | 4 | 114 | |
Youth Olympic Games Rio 2016 Committee’s mission is to deliver excellent Games, with memorable celebrations that will promote the global image of Brazil, underpinned by social and urban sustainable transformation through sport, contributing to the growth of the Olympic and Paralympic Movements. The Rio2016 is a nonprofit, private company, responsible for planning and delivering South America’s first Olympic and Paralympic Games. In order to host the world’s greatest sporting event, the Organizing Committee’s headcount will reach more than 100,000 people, including 70,000 volunteers. Between August and September 2016, Rio de Janeiro will host more than 10,500 athletes and thousands of media professionals, sports … Type: Large company Activities: entertainment games | 87 | 57 | 10 | 1,386 | |
Team_ACR | 1 | 0 | 0 | N/A | |
HitPoint Studios Type: Startup Activities: it services games | 2 | 1 | 0 | N/A | |
MAG Interactive Type: Startup Activities: entertainment games | 4 | 2 | 1 | 111 |